Learning to read a clock can feel surprisingly abstract to a young child. The hands move, the numbers repeat around the face, and a digital display presents the answer in a completely different form. Kids Telling Time takes that narrow but important skill and turns it into a focused educational game rather than trying to become a general-purpose learning platform. I found its strongest appeal in that clear purpose: a child can spend a short session practicing clock faces, digital times, and the connection between the two.
This is an educational game from Intellijoy Educational Games for Kids, aimed at children who are beginning to understand time. It is listed for Everyone, and the store summary centers on setting and telling time with both digital and analog clocks. That description is brief, but it tells you what kind of experience to expect: this is practice for a specific school-readiness skill, not a broad collection of math lessons or a pretend daily planner.
The game has been available since October 3, 2014, and its current version is 1.2.10. It runs on devices with a minimum OS of 7.1. The listing shows a 4.2 average from around a hundred ratings, with over ten thousand installs. Those figures suggest a modest, established learning title rather than a huge mainstream game, which fits the focused nature of the app.
How the clock practice feels in everyday use
A focused lesson instead of a noisy game collection
When I look at an app for a child, I pay attention to whether the central activity is easy to understand without constant adult explanation. Kids Telling Time benefits from having one obvious goal: look at a clock, understand the time, and respond correctly. That simplicity matters for a child who is still learning the difference between an hour hand and a minute hand.
The analog and digital sides of the skill are both important. A child may recognize “3:30” on a screen while still struggling to read the hands on a clock face. The reverse can also happen: a child may understand the visual position of the hands but hesitate when asked to express it digitally. Practicing both forms in the same app gives parents a more useful learning routine than relying only on digital clock exercises.
I would use it as a short, repeatable activity rather than handing over the device for a long, unstructured play session. A few minutes after breakfast, before school, or during a quiet afternoon can work better than one extended sitting. The subject is small enough that frequent practice is likely to feel manageable, especially for children who become frustrated when a lesson introduces too many ideas at once.
Why analog and digital practice should stay connected
The most useful insight here is that telling time is not one skill. It involves recognizing the positions of the hands, understanding the order of numbers around the face, translating that visual information into words or digits, and eventually using it in daily life. An app that includes both analog and digital clocks can help a child make those connections earlier than an exercise limited to one display type.
For example, I would not ask a child simply to repeat a correct answer. I would pause and ask, “Which hand helped you decide the hour?” or “What happens to the minute hand when it reaches the six?” The game can provide the practice prompt, while the adult adds the explanation that makes the answer meaningful. This approach turns a quick screen activity into a small lesson about how the clock works.
There is also a useful distinction between recognizing a time and setting a time. Recognition is passive: the child reads what is already shown. Setting a clock requires a more active understanding of where the hands belong. The store summary specifically includes practice with setting time, so I see that as an important part of the app’s value. A child who can move from reading an example to constructing one is developing a stronger mental model.
A practical routine for parents and teachers
One effective routine is to connect each session to a real event. Before using the game, I might ask the child what time dinner usually begins. After practicing, I would point to the family clock and ask the child to compare it with the screen. This makes the app a bridge to ordinary life instead of an isolated quiz.
Another useful approach is to separate correction from speed. If a child answers incorrectly, I would avoid immediately supplying the answer. Instead, I would ask the child to identify the shorter hand, then the longer hand, and then count the relevant minute marks. That sequence is slower, but it helps reveal whether the problem is number recognition, hand length, or the idea of counting around the face.
For children who already read digital time confidently, I would use the analog exercises as the main reason to buy. For a beginner, I would alternate between the two formats rather than allowing digital recognition to become a shortcut. The goal is not merely to get a screen response right; it is to make the child comfortable when a real wall clock does not display the answer in numerals.
What the paid price means in practice
Kids Telling Time is priced at $1.99. That makes the decision fairly straightforward: this is a paid educational game, not a free download whose value depends on tolerating advertising, repeated purchase prompts, or a larger paid package. At this price, I would judge it as a small targeted purchase for one learning goal rather than as a complete early-math curriculum.
The price is easiest to justify when a child is actively learning clock skills and needs repetition. If your child is not yet interested in numbers or has no reason to practice time, even a low one-time cost may not deliver much value because the app’s subject is intentionally narrow. Conversely, a family that is currently working on analog clocks may get more practical use from this focused tool than from a larger educational app where clock exercises are only a minor part.
I would also consider the purchase in relation to how you plan to supervise it. The app is more valuable when an adult occasionally connects the exercises to real schedules, clocks, and questions. If you expect the game to teach every idea independently, the price may feel less convincing. If you treat it as a convenient practice aid alongside conversation and hands-on examples, the cost is easier to defend.
Where the experience can fall short
A focused time-telling game cannot replace a full lesson about calendars, durations, time zones, elapsed time, or daily planning. A child may learn to identify a displayed time and still struggle with questions such as “How long until we leave?” or “What time will it be in twenty minutes?” Those are related skills, but they require different kinds of reasoning.
The narrow focus can also become repetitive for children who master the basics quickly. That is not necessarily a flaw; repetition is part of learning. Still, parents should be realistic about the app’s role. It is better viewed as a practice station for clock reading and setting than as an endlessly varied game with a wide progression of mathematical challenges.
Another trade-off is that screen practice provides a clean, controlled clock face, while real clocks vary. Some have large numerals, some use marks instead of numbers, and some have hands that are difficult to distinguish. After a child becomes comfortable in the app, I would deliberately move to household clocks so the learning does not remain tied to one visual presentation.
Children also learn at different levels. A beginner may need help understanding why the hour hand can sit between two numbers, especially when the minute hand has moved beyond twelve. A child who is already comfortable with quarter hours may want more advanced challenges than this focused title provides. In both cases, the adult’s role matters: use the game to identify the next practice point, then extend it away from the screen.
Who is most likely to get good value?
I think this game is best suited to a young learner who recognizes numbers but is still building confidence with clock faces. It can also help a child who knows the basic idea of time but needs repeated conversion between analog and digital displays. Parents looking for a compact tool to support home practice will probably appreciate its limited scope.
It may be especially useful when a child is reluctant to practice with worksheets. A game-like interaction can lower the resistance to repeating the same kind of question. That does not make the screen automatically better than paper or a real clock, but it can provide a different entry point for a child who responds more willingly to interactive prompts.
Teachers or caregivers could use it as an individual station while working with other children, provided they still check understanding rather than assuming a correct tap proves mastery. The most informative follow-up is to ask the child to set or explain a time without looking at the device. If the child can do that, the practice is transferring into genuine understanding.
I would skip it for a child who already reads analog and digital time comfortably and is ready for elapsed-time problems. I would also look elsewhere if you want a broad math app containing counting, addition, measurement, and time in one package. A general learning suite may offer more variety, while this title makes more sense when the specific need is clock practice.
Questions I would answer before buying
Is it appropriate for a young child? The Everyone content rating makes it suitable for a general audience, and the subject is clearly child-focused. Even so, age suitability is not the same as learning readiness. The right moment is when the child is beginning to recognize numbers and can engage with a simple explanation of clock hands.
Does it cover both kinds of clock display? Yes, the stated purpose includes digital and analog clocks, along with setting and telling time. That combination is the main reason I would choose it over a basic digital-time quiz. Parents should still reinforce the skill with real clocks because app practice alone does not cover every visual style children will encounter.
Will it teach time without adult help? It can provide practice, but I would not rely on it as the only teacher. When a child makes a mistake, a short explanation about hand position or counting minute marks can be more valuable than simply trying again. The best results come from using the app to prompt discussion.
Is it worth paying for? At $1.99, I consider it reasonable when the child has a current need to practice telling time. The value is less convincing if you are buying it as a general entertainment app or expecting a complete mathematics course. Its low cost helps, but the real question is whether this exact skill is relevant right now.
Does the older release date matter? The game dates from 2014, so I would approach it as an established, focused learning tool rather than a modern showcase of mobile design. The current version is 1.2.10, and the minimum OS is 7.1. If your device meets that requirement, the practical question is whether the straightforward learning activity suits your child, not whether it offers the newest visual style.
My recommendation for the purchase decision
My overall view is positive, with a clear boundary. Kids Telling Time earns consideration because it concentrates on a real early-learning hurdle and brings analog and digital practice together. I like it most as a short daily exercise followed by questions using a household clock. That workflow gives the game a purpose beyond tapping answers and helps a child transfer the lesson into everyday routines.
The limitations are equally clear. It is not a replacement for teaching, not a complete math curriculum, and not the best choice for children who have already mastered basic clock reading. Its focused design is its strength for beginners and its weakness for advanced learners. Families should buy it for targeted practice, not for variety.
My verdict: buy it when your child is currently learning to read and set clocks, and skip it when you need broader mathematics or more advanced time problems. For a modest paid purchase, it offers a sensible way to repeat an important skill, especially when an adult connects the digital exercises to real schedules and analog clocks at home.









